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Bear Core Adventures
Effective June 1, 2015
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These will be the requirements for the Bear Core (Required)
Adventures on or after June 1, 2015.
This material is still a DRAFT, and may change by the time
the 2015 Cub Scout Bear Handbook is released.
There are 6 Core (Required) Adventures in the Bear program:
- Bear Claws
- Bear Necessities
- Fellowship and Duty to God
- Fur, Feathers, and Ferns
- Grin and Bear It
- Paws for Action
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- Learn about three common designs of pocketknives.
- Learn knife safety and earn your Whittling Chip.
- Using a pocketknife, carve two items.
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- While working on your Bear badge, camp overnight with your pack.
If your chartered organization does not permit Cub Scout camping,
you may substitute a family campout or a daylong outdoor activity
with your den or pack.
- Attend a campfire show, and participate by performing a song
or skit with your den.
- Make a list of items you should take along on your campout.
- Make a list of equipment that the group should bring along in
addition to each Scout's personal gear.
- With your den, plan a cooked lunch or dinner that is nutritious
and balanced. Make a shopping list, and help shop for the food.
On a campout or at another outdoor event, help cook the meal and
help clean up afterward.
- Help your leader or another adult cook a different meal from
the one you helped prepare for requirement 5. Cook this meal outdoors.
- Help set up a tent. Pick a good spot for the tent, and explain
to your den leader why you picked it.
- Demonstrate how to tie two half hitches. Explain what the name
means and what the hitch is used for.
- Learn how to read a thermometer and a barometer. Keep track
of the temperature and barometric pressure readings and the actual
weather at the same time every day for seven days.
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Do either requirement 1 OR requirement 2.
- Earn the religious emblem of your faith.
- Complete 2a and at least two of requirements 2b–2d.
- Working with a parent or guardian, spiritual advisor, or
religious leader, provide service to help a place of worship
or spiritual community, school, community organization, or chartered
organization that puts into practice your ideals of duty to
God and strengthens your fellowship with others.
- Name some people in history who have shown great faith in
God as they worked to make our world a better place. Discuss
with an adult one or more of the characteristics of a person
you admire, and make a plan to develop one of the selected characteristics
in yourself. Share your plan with your family, and carry it
out for two weeks.
- Make a list of things you can do to practice your duty to
God as you are taught in your home or place of worship or spiritual
community. Select two of the items, and practice them for two
weeks.
- Attend a religious service, den or pack meeting worship
service, or time of family reflection and discussion about your
family's beliefs.
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- While hiking or walking for one mile, identify six signs that
any animals, birds, insects, reptiles, or plants are living nearby
the place where you choose to hike.
- Name one animal that has become extinct in the last 100 years.
Tell why the animal became extinct. Name one animal that is on the
endangered species list. Visit a government website to learn about
endangered species in your area.
- Visit one of the following: zoo, wildlife refuge, nature center,
aviary, game preserve, local conservation area, wildlife rescue
group, or fish hatchery. Describe what you learned during your visit.
- Observe wildlife from a distance. Describe what you saw.
- Use a magnifying glass to examine plants more closely. Describe
what you saw through the magnifying glass that you could not see
without it.
- Learn about composting and how vegetable waste can be turned
into fertilizer for plants.
- Plant a vegetable or herb garden.
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- Play a challenge game or initiative game with the members of
your den. Take part in a reflection after the game.
- Working with the members of your den, organize a Cub Scout carnival
and lead it at your pack meeting.
- Help younger Cub Scouts take part in one of the events at the
Cub Scout carnival.
- After the Cub Scout carnival, discuss with the members of your
den and your den leader what went well, what could be done better,
and how everyone worked together to make the event a success.
- Make and present an award to one of the adults who helped you
organize the activities at the Cub Scout carnival.
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- Do the following:
- Find out about two famous Americans. Share what you learned.
- Find out where places of historical interest are located
in or near your community, town, or city. Go and visit one of
them with your family or den.
- Learn about our flag. Display it at home for one month.
Say the Pledge of Allegiance and learn its meaning.
- Do the following:
- Visit a local sheriff's office or police station, or talk
with a law enforcement officer visiting your den. During the
visit, take turns with your den members asking questions that
will help you learn how to stay safe.
- During or after your visit with a law enforcement officer,
do at least two of the following:
- Practice one way police gather evidence by taking fingerprints,
taking a shoe print, or taking tire track casts.
- Make a list of emergency numbers to post in your home,
and keep a copy with you in your backpack or wallet.
- With your family, develop a plan to follow in case of
an emergency, and practice the plan at least three times.
Your family can determine the emergency, or you can develop
several plans.
- Discuss with your parent or another adult you trust
any worries you have about your safety or a friend's safety.
- If you have younger brothers and sisters, make sure
they know how to call for help in an emergency.
- Do the following:
- Learn about the energy your family uses and how you can
help your family decrease its energy use.
- Do a cleanup project that benefits your community.
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Bear Elective Adventures
There are 14 Elective Adventures in the Bear program:
- Baloo the Builder
- A Bear Goes Fishing
- Bear Picnic Basket
- Beat of the Drum
- Critter Care
- Forensics
- Sky is the Limit
- Make It Move
- Marble Madness
- Roaring Laughter
- Robotics
- Salmon Run
- Super Science
- A World of Sound
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- Discover which hand tools are the best ones to have in your
tool box. Learn the rules for using these tools safely. Practice
with at least four of these tools before beginning a project.
- Learn the steps of planning a building project and how to read
the instructions or drawings.
- Select and build one useful project and one fun project using
wood.
- Learn how to finish a wood project.
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- Discover and learn about three types of fishes in your area.
Draw a color picture of each fish, record what each one likes to
eat, and describe what sort of habitat each likes.
- Learn about your local fishing regulations with your leader
or a parent or guardian. List three of the regulations you learn
about and one reason each regulation exists.
- Learn about fishing equipment, and make a simple fishing pole.
Practice casting at a target 30 feet away. Teach what you have learned
to someone in your family, another Scout, or one of your friends.
- Go on a fishing adventure, and spend a minimum of one hour trying
to catch a fish. Put into practice the things you have learned about
fish and fishing equipment.
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- Do the following:
- Create your own Bear Cookbook using at least five recipes
you can cook or prepare either on your own or with some adult
help. Include one page with information about first aid. You
should include one recipe for a breakfast item, one for lunch,
and one for dinner, and two recipes for nutritious snacks.
- Demonstrate an understanding of meal planning, cooking tools,
cooking safety, and how to change the amounts in a recipe.
- Go on a grocery shopping trip with your den or with an adult.
Check the price of different brands of one single item, and
compare the price of a ready-made item with the price of the
same item you would make yourself.
- Do the following:
- With the help of an adult, select one food item, and follow
a recipe to prepare it for your family in your kitchen. Once
you have eaten, ask everyone what they liked or didn't like.
Explain what you would do differently next time. Make notes
on your recipe of changes you want to make so you will remember
them the next time you cook. Clean up after the preparation
and cooking.
- With the help of an adult, select one food item, and follow
a recipe to prepare it outdoors for your family or den. Once
you have eaten, ask everyone what they liked or didn't like.
Explain what you would do differently next time. Make notes
on your recipe of changes you want to make so you will remember
them the next time you cook. Clean up after the preparation
and cooking.
- Select and prepare two nutritious snacks for yourself, your
family, or your den.
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- Learn about the history and culture of American Indians who
lived in your area at the time of European colonization.
- Write a legend.
- Make a dream catcher.
- Make a craft.
- Make a drum. Once your drum is complete, create a ceremonial
song.
- Visit an Order of the Arrow dance ceremony or American Indian
event within your community.
- Learn about ceremonial dances and learn dance steps.
- Create a dance.
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- Care for a pet for two weeks. Make a list of tasks you did to
take care of the pet. If you do not have a pet, research one that
you would like to have and write about the care it needs.
- Learn more about your pet or a pet you would like to have. List
three interesting facts that you learned about your pet.
- Make a poster about your pet or a pet you would like to own.
Share your poster with your den, pack, or family.
- Do your best to train a pet to perform a trick or follow a simple
command, and explain how you trained it. (If your pet is a hermit
crab, fish, snake, or the like, you may skip this requirement.)
- Tell three ways that animals can help people.
- Tell what is meant by an animal being “rabid.” Name some animals
that could have rabies. Explain what you should do if you are near
an animal that might be rabid.
- Visit with a local veterinarian or animal shelter caretaker.
Find out what types of animals he or she might see on a regular
basis. Ask what type of education is needed to become a veterinarian
or shelter caretaker. Why did he or she choose to pursue this career?
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- Talk with your family and den about forensics and how it is
used to help solve crimes.
- Analyze your fingerprints.
- Learn about chromatography and how it is used in solving crimes.
Do an investigation using different types of black, felt-tip markers.
Share your results with your den.
- Do an analysis of four different substances: salt, sugar, baking
soda, and cornstarch.
- Make a shoe imprint.
- Visit the sheriff's office or police station in your town. Find
out how officers collect evidence.
- Learn about the different jobs available in forensic science.
Choose two, and find out what is required to work in that field.
Share what you learned with your den.
- Learn how animals are used to gather important evidence. Talk
about your findings with your den.
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- Create an “exploding” craft stick reaction.
- Make two simple pulleys, and use them to move objects.
- Make a lever by creating a seesaw using a spool and a wooden
paint stirrer. Explore the way it balances by placing different
objects on each end.
- Do the following:
- Draw a Rube Goldberg–type machine. Include at least six
steps to complete your action.
- Construct a real Rube Goldberg–type machine to complete
a task assigned by your den leader. Use at least two simple
machines and include at least four steps.
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- Discuss with your family and den the history of marbles, such
as where and when the game began. Talk about the different sizes
of marbles and what they are made of and used for.
- Learn about three different marble games, and learn to play
the marble game “ringer.” Learn how to keep score. Learn and follow
the rules of the game. Play the game with your family, friends,
or your den.
- Learn four or five words that are used when talking about marbles.
Tell what each of the words means and how it relates to playing
marbles. Share this information with your den.
- With the help of an adult, make a marble bag to hold marbles.
- With your den or family, make a marble obstacle course or marble
golf course. Share what you create. Invite everyone to go through
your course.
- Create your own game using marbles, and design rules for playing
the game. Share the game you created with your den, family, or friends.
Explain the rules and how to play the game.
- With your den or family, create a marble race track. Have at
least two lanes so you can race your favorite marbles against each
other.
- Make a marble maze.
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- Think about what makes you laugh. Write down three things that
make you laugh.
- Practice reading tongue twisters.
- Create your own short story. Remove some nouns, verbs, adjectives,
and adverbs from the story, leaving blanks. Without telling the
story, have a friend insert his or her own nouns, verbs, adjectives,
and adverbs in the story you created.
- With a partner, play a game that makes you laugh.
- Share a few jokes with a couple of friends to make them laugh.
- Practice at least two run-ons with your den, and perform them
at a pack meeting or campfire program.
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- Identify six tasks performed by robots.
- Learn about some instances where a robot could be used in place
of a human for work. Research one robot that does this type of work,
and present what you learn to your den.
- Build a robot hand. Show how it works like a human hand and
how it is different from a human hand.
- Build your own robot.
- Visit a place that uses robots.
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- Explain the safety rules that you need to follow before participating
in boating.
- Identify the equipment needed when going boating.
- Demonstrate correct rowing or paddling form. Explain how rowing
and canoeing are good exercise.
- Explain the importance of response personnel or lifeguards in
a swimming area.
- Show how to do both a reach rescue and a throw rescue.
- Visit a local pool or swimming area with your den or family.
- Demonstrate the front crawl swim stroke to your den or family.
- Name the three swimming ability groups for the Boy Scouts of
America.
- Attempt the BSA beginner swimmer classification.
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- Make static electricity by rubbing a balloon or a plastic or
rubber comb on a fleece blanket or wool sweater. Explain what you
learned.
- Conduct a balloon or other static electricity investigation
that demonstrates properties of static electricity. Explain what
you learned.
- Conduct one other static electricity investigation. Explain
what you learned.
- Do a sink-or-float investigation. Explain what you learned.
- Do a color-morphing investigation. Explain what you learned.
- Do a color-layering investigation. Explain what you learned.
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- Make an mbira.
- Make a sistrum.
- Make a rain stick.
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